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Study on 3D sketch rendering based on GPU

机译:基于GPU的3D素描渲染研究

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摘要

This paper presents a sketch rendering method based on GPU, which can simulate the style of pencil drawing. The method is divided into several steps. First, by use of rendering to texture technology and Sobel edge detection method to get the silhouette of the texture image. Second, render the model through dynamic UV coordinate mapping from a stroke texture group[1], and then blend the silhouette image and textured model. Finally, through adding Multi-Lighting method to improve the performance effect.
机译:本文介绍了一种基于GPU的草图渲染方法,可以模拟铅笔绘图的风格。该方法分为几个步骤。首先,通过使用渲染到纹理技术和Sobel边缘检测方法来获得纹理图像的轮廓。其次,通过从笔划纹理组[1]的动态UV坐标映射渲染模型,然后混合轮廓图像和纹理模型。最后,通过添加多照明方法来提高性能效果。

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