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From motion capture data to character animation

机译:从运动捕获数据到角色动画

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In this paper, we propose a practical and systematical solution to the mapping problem that is from 3D marker position data recorded by optical motion capture systems to joint trajectories together with a matching skeleton based on least-squares fitting techniques. First, we preprocess the raw data and estimate the joint centers based on related efficient techniques. Second, a skeleton of fixed length which precisely matching the joint centers are generated by an articulated skeleton fitting method. Finally, we calculate and rectify joint angles with a minimum angle modification technique. We present the results for our approach as applied to several motion-capture behaviors, which demonstrates the positional accuracy and usefulness of our method.
机译:在本文中,我们向映射问题提出了一种实际和系统的解决方案,该映射问题来自光学运动捕获系统记录的3D标记位置数据,与基于最小二乘拟合技术的匹配骨架一起与匹配的骨架一起进行联合轨迹。首先,我们基于相关高效技术预处理原始数据并估算关节中心。其次,通过铰接式骨架配合方法产生精确匹配关节中心的固定长度的骨架。最后,我们用最小角度修改技术计算和整流关节角度。我们为应用于多个动作捕获行为的方法提供了结果,这表明了我们方法的位置准确性和有用性。

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