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Progressive simplification and transmission of building polygons basedon Triangle Meshes

机译:基于三角网格的逐步简化和传输构建多边形

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Digital earth is a virtual representation of our planet and a data integration platform which aims at harnessing multi-source, multi-resolution, multi-format spatial data. This paper introduces a research framework integrating progressive cartographic generalization and transmission of vector data. The progressive cartographic generalization provides multiple resolution data from coarse to fine as key scales and increments between them which is not available in traditional generalization framework. Based on the progressive simplification algorithm, the building polygons are triangulated into meshes and encoded according to the simplification sequence of two basic operations, edge collapse and vertex split. The map data at key scales and encoded increments between them are stored in a multi-resolution file. As the client sumits requests to the server, the coarsest map is transmitted first and then the increments. After data decoding and mesh refinement the building polygons with more details will be visualized. Progressive generalization and transmission of building polygons is demonstrated in the paper.
机译:数字地球是我们的行星的虚拟表示和数据集成平台,其目的在利用多源,多分辨率,多格式空间数据。本文介绍了一项研究框架,整合了渐进式制图概括和矢量数据传输。渐进式制图概括在传统的泛化框架中提供了从粗糙到粗略的分辨率数据,作为它们之间不可用的关键尺度和递增。基于渐进式简化算法,建筑多边形将三角形分为网格,并根据两个基本操作的简化序列进行编码,边缘折叠和顶点分流。它们之间的键标记和它们之间的编码增量的地图数据存储在多分辨率文件中。当客户端将请求放置到服务器时,首先传输粗化的地图,然后是增量。在数据解码和网格细化后,将可视化具有更多细节的构建多边形。本文证实了建筑多边形的渐进式和传输。

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