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Hybrid fast Hankel transform implementation for optics simulation

机译:Hybrid Fast Hankel变换实现光学仿真

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The most compute intensive part of a full optics simulation, especially including diffraction effects, is the Fourier transform between pupil and image spaces. This is typically performed as a two dimensional fast discrete transform. For a nearly radially symmetric system there are advantages to using polar coordinates, in which case the radial transform becomes a Hankel transform, using Bessel functions instead of circular functions. However, there are special difficulties in calculating and handling Bessel functions. Several solutions have been proposed. We present a hybrid Hankel transform which divides the domain, calculating a portion using Bessel function approximations but converting most of the domain into a one dimensional Fourier transform which can be handled by standard methods.
机译:全光学仿真的最多计算密集部分,特别是包括衍射效果,是瞳孔和图像空间之间的傅里叶变换。这通常作为二维快速离散变换进行。对于近径向对称的系统,使用极性坐标存在优点,在这种情况下,径向变换使用贝塞尔函数而不是圆形功能变换。但是,在计算和处理贝塞尔功能时存在特殊的困难。提出了几种解决方案。我们介绍了一个划分域的混合Hankel变换,计算使用Bessel函数近似的一部分,但将大多数域转换为可以通过标准方法处理的一维傅里叶变换。

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