首页> 外文会议>International Conference on Frontier of Computer Science and Technology >A Case Study on Human Learning of Four-Dimensional Objects in Virtual Reality: Passive Exploration and Display Techniques
【24h】

A Case Study on Human Learning of Four-Dimensional Objects in Virtual Reality: Passive Exploration and Display Techniques

机译:虚拟现实中四维物体人类学习的案例研究:被动探索与显示技术

获取原文

摘要

A recent study has shown that computer graphic techniques may be used to extend human perceptual abilities in comprehending four-dimensional space. The current case study explored conditions such learning can occur. An experienced human observer watched computer generated graphical simulations of randomly shaped hyper-tetrahedrons and made judgments about the Euclidean distance between two of the vertices in four-dimensional space. The geometric objects were displayed using a slicing technique with the objects either translating along the w-axis or rotating along the wx-plane, or using a projection technique. The results showed that learning four-dimensional objects for distance judgment does not require active manipulation of the objects and can be achieved through various display techniques.
机译:最近的一项研究表明,计算机图形技术可用于扩展人类感知能力,以理解四维空间。目前的案例研究探索了这种学习的条件。经验丰富的人类观察者观察计算机生成的随机形状的超边缘的图形模拟,并对四维空间中的两个顶点之间的欧几里德距离进行了判断。使用切片技术显示几何对象,其具有沿W轴平移或沿WX平面旋转或使用投影技术的对象。结果表明,用于距离判断的四维物体不需要积极操纵物体,并且可以通过各种显示技术实现。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号