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Implementing Collaborative e-Learning Techniques in Collaborative Virtual Environments: The case of Second Life

机译:在协作虚拟环境中实施协作电子学习技术:第二生命的情况

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This paper reviews and compares the most promising collaborative virtual environment platforms, which have been used or proposed for supporting educational activities in terms of their potential to support collaborative e-learning. The most promising environment according to the results of this review is Second Life. Second Life is further examined by validating the platform's features, philosophy and policies against some basic design principles for collaborative virtual learning environments in order to better assess its design adequacy for online learning. Furthermore, this paper presents the features that we have implemented within the Second Life platform, in order to facilitate the jigsaw collaborative e-learning scenario. Finally, we present a case study concerning the evaluation of Second Life by undergraduate students in order to assess its potential to support collaborative e-learning techniques.
机译:本文评估和比较了最有前途的协作虚拟环境平台,这些平台已被使用或建议在支持协作电子学习方面支持教育活动。根据本评论结果的最有前途的环境是第二生命。通过验证平台的特征,哲学和政策来进一步检查第二个生命,以获得合作虚拟学习环境的一些基本设计原则,以便更好地评估其设计充足性以进行在线学习。此外,本文介绍了我们在第二寿命平台内实现的特征,以便于拼图协作电子学习场景。最后,我们展示了本科生评估二生命的案例研究,以评估其支持协作电子学习技术的潜力。

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