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Building collaborative learning environments: The effects of trust and its relationship to learning in the 3-D virtual education environment of second life.

机译:建立协作学习环境:在第二人生的3-D虚拟教育环境中信任的影响及其与学习的关系。

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摘要

This dissertation, helps to provide a foundational understanding of trust in virtual worlds by exploring, in particular, the potential learning benefits enabled by the educator building trust in these unique environments. The research methodology is based on Creswell's qualitative design, and Boje's storytelling construct is used to explore trust in virtual environments used for learning. An extensive review of published research led to the discovery of learning affordances such as the facilitation of tasks to enhance trust and improve the contextualization of learning, compared to tasks made possible by 2-D alternatives. This study addresses how the facilitator creates trust and an effective collaborative learning group. This study concludes that a narrative is a web of living stories that binds learning communities together. The current study also contends that the continued investment in 3-D virtual worlds for educational purposes should be considered, contingent upon investigation into the interpersonal relationships, which are present in virtual worlds and their use for learning. 3-D immersive virtual worlds as exemplified by Second Life are used for entertainment, business, and education purposes, and to facilitate a wide variety of activities online. Meanwhile, researchers also see the significant impact of such environments on distance learning. However, most research in this area has focused on the use of virtual worlds as a tool for enhancing engagement but there is a lack of research on the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding of people, processes, technology, and the role of trust in virtual worlds compared to face-to-face interactions.;Keywords: Second Life, virtual worlds, trust, education, immersive, learning, storytelling.
机译:本论文特别是通过探索教育者在这些独特环境中建立信任所带来的潜在学习利益,有助于提供对虚拟世界中信任的基础理解。研究方法基于Creswell的定性设计,Boje的讲故事结构用于探索对用于学习的虚拟环境的信任。与2D替代方法可能实现的任务相比,对已发表研究的广泛审查导致发现了学习能力,例如促进任务以增强信任和改善学习的情境化。这项研究探讨了促进者如何建立信任和有效的协作学习小组。这项研究得出的结论是,叙事是一个生动的故事网络,将学习社区捆绑在一起。当前的研究还主张,应考虑对3D虚拟世界中用于教育目的的持续投资,这取决于对虚拟世界中存在的人际关系及其用于学习的调查。以“第二人生”为代表的3D沉浸式虚拟世界被用于娱乐,商务和教育目的,并促进了各种在线活动。同时,研究人员还看到了这样的环境对远程学习的重大影响。但是,该领域的大多数研究都集中在使用虚拟世界作为增强参与度的工具上,但缺乏关于信任如何影响虚拟世界学习的研究。与面对面的互动相比,在这种情况下管理学生和教师团队需要对人员,流程,技术以及信任在虚拟世界中的作用有更深入的了解。关键字:第二人生,虚拟世界,信任,教育,身临其境,学习,讲故事。

著录项

  • 作者

    Steele, Christina B.;

  • 作者单位

    Colorado Technical University.;

  • 授予单位 Colorado Technical University.;
  • 学科 Multimedia communications.;Web studies.;Education.
  • 学位 D.C.S.
  • 年度 2013
  • 页码 141 p.
  • 总页数 141
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:40:58

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