首页> 外文会议>International Conference on Mobile, Hybrid, and On-Line Learning >Generating Interactive Learning Objects from Configurable Samples
【24h】

Generating Interactive Learning Objects from Configurable Samples

机译:从可配置样本生成交互式学习对象

获取原文

摘要

Pedagogically well-designed interactive learning objects (LOs) can help students to better understand complex concepts and processes. Such LOs can stimulate higher-level cognitive skills by involving students in interactive learning activities. The design and implementation of interactive LOs is, however, time-consuming and requires special skills. LOs are also often localized and tightly connected with particular educational scenarios, which strongly limits their reuse in different contexts. In this article, we present a methodology of developing and reusing interactive learning objects relying on a heuristic principle. It suggests keeping content and educational context separate at design time and connecting both facets of LOs only at reuse time. We illustrate this principle both for Java applets and for interactive Flash animations. Building on top of Adobe's Flex technology, we also suggest to separate the design of generic Flash animation templates from the pedagogically motivated interaction logics. Three simple examples illustrate our method.
机译:教学良好设计的互动学习对象(LOS)可以帮助学生更好地了解复杂的概念和过程。这种洛杉矶可以通过涉及互动学习活动来激发更高级别的认知技能。然而,互动洛杉矶的设计和实施是耗时的,需要特殊技能。 LOS通常也与特定的教育情景局部化并密切相关,这在不同的背景下强烈限制了它们的重用。在本文中,我们提出了一种开发和重用互动学习对象的方法论,依赖于启发式原则。它建议在设计时保持内容和教育背景,并仅在重用时间连接LOS的两个小平面。我们说明了Java applet和交互式闪存动画的这一原理。在Adobe的Flex技术顶部建立,我们还建议将通用闪存动画模板的设计与教学动机的交互逻辑分开。三个简单的例子说明了我们的方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号