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Adaptive Strategy Decision Mechanism forStarCraft AI

机译:自适应策略决策机制forstarcraft ai

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Recent advancement of computer systems and their global networks have enabled us to enjoy many kinds of on-line games. StarCraft has been the one of the well-known on-line strategy simulation games, since it was made in 12 years ago. The game users have been extremely improved their playing level, but the AI (artificial intelligence) system of the game was rarely updated. At the consequence, current AI level is much poorer than that of the human players. In this paper, we present a noble AI mechanism for StarCraft based on the adaptive strategy decision mechanism. We implemented the proposed mechanism on the real StarCraft: BroodWar binary code. We compared the performance of the modified AI code, and the results show that the new AI code outperforms the existing artificial intelligence of the game.
机译:最近的计算机系统及其全球网络的进步使我们能够享受多种在线游戏。星际争霸是众所周知的在线战略模拟游戏之一,因为它是在12年前制作的。游戏用户的播放水平非常好,但游戏的AI(人工智能)系统很少更新。结果,目前的AI水平比人类参与者更差。在本文中,我们基于自适应策略决策机制提出了一种崇高的AI机制,勾勒船只。我们在真正的星际争霸:Brodswar二进制代码中实施了拟议的机制。我们比较了修改的AI代码的性能,结果表明,新的AI代码优于现有的游戏人工智能。

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