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Using Incompletely Cooperative Game Theory in Wireless Sensor Networks

机译:在无线传感器网络中使用不完整的合作博弈论

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In WSNs, energy conservation is the primary goal, while throughput and delay are less important. So used energy is traded for throughput and delay. In this paper, a novel concept of incompletely cooperative game theory is used in WSNs to simultaneously achieve all the goals. In the game, each node adjusts its equilibrium strategy to the estimated game state. After discussing the utility function of the game, the equilibrium strategy for the game in WSNs is presented, Moreover, a simplified game-theoretic MAC protocol (G-MAC) is provided for WSNs, by using an auto degressive backoff mechanism, which is easy to be implemented. Simulation results show that the incompletely cooperative game can increase system throughput, and decrease delay and packet-loss-rate, while still maintaining reasonable energy consumption, and that G-MAC supports the game effectively.
机译:在WSN中,节能是主要目标,而吞吐量和延迟不太重要。所以使用的能量是为了吞吐量和延迟而交易。在本文中,WSN中使用了一个不完全合作博弈论的新颖概念,以同时实现所有目标。在游戏中,每个节点将其均衡策略调整为估计的游戏状态。在讨论游戏的实用功能之后,提供了WSN中游戏的均衡策略,而且,通过使用自动消耗的退避机制来为WSN提供简化的游戏 - 理论MAC协议(G-MAC),这很容易将要执行。仿真结果表明,不完全的合作游戏可以提高系统吞吐量,降低延迟和丢失率,同时仍保持合理的能耗,而G-MAC有效地支持游戏。

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