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Using Incompletely Cooperative Game Theory in Wireless Mesh Networks

机译:在无线网状网络中使用不完全合作博弈理论

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Recently, game theory has become a useful and powerful tool in research on wireless mesh networks. In this article the authors present a novel concept of incompletely cooperative game theory and use it to improve the performance of MAC protocols in WMNs. In this game, first, each node estimates the current game state (e.g., the number of competing nodes). Second, the node adjusts its equilibrium strategy by tuning its local contention parameters (e.g., the minimum contention window) to the estimated game state. Finally, the game is repeated several times to get the optimal performance. To use the game effectively in WMNs, the authors present a hybrid CSMA/CA protocol by integrating a proposed virtual CSMA/CA and the standard CSMA/CA protocol. When a node has no packet to send, it contends for the channel in virtual CSMA/CA mode. In this way the node can estimate the game state and obtain the optimal strategy. When a node has packets to send, it contends for the channel in standard CSMA/CA mode with the optimal strategy obtained in virtual CSMA/CA mode, switching smoothly from virtual to standard CSMA/CA mode. At the same time, the node keeps adjusting its strategy to the variable game state. In addition, the authors propose a simplified game-theoretic MAC protocol (G-CSMA/CA) by designing an auto degressive backoff mechanism based on the incompletely cooperative game. G-CSMA/CA can easily be implemented in mesh nodes. Finally, simulation results show that the incompletely cooperative game can increase system throughput, decrease delay, jitter, and packet loss rate, and support the game effectively.
机译:最近,博弈论已成为无线网状网络研究中一种有用且强大的工具。在本文中,作者提出了一种不完全合作博弈论的新颖概念,并将其用于改进WMN中MAC协议的性能。在该游戏中,首先,每个节点估计当前的游戏状态(例如,竞争节点的数量)。其次,节点通过将其局部竞争参数(例如,最小竞争窗口)调整为估计的游戏状态来调整其均衡策略。最后,将游戏重复几次以获得最佳性能。为了在WMN中有效使用游戏,作者通过集成拟议的虚拟CSMA / CA和标准CSMA / CA协议提出了一种混合CSMA / CA协议。当节点没有要发送的数据包时,它将争用虚拟CSMA / CA模式的信道。以这种方式,节点可以估计游戏状态并获得最佳策略。当节点有要发送的数据包时,它会以在虚拟CSMA / CA模式下获得的最佳策略竞争标准CSMA / CA模式下的信道,从而从虚拟平稳地切换到标准CSMA / CA模式。同时,节点不断将其策略调整为可变游戏状态。此外,作者通过设计基于不完全合作博弈的自回归退避机制,提出了一种简化的博弈论MAC协议(G-CSMA / CA)。 G-CSMA / CA可以轻松地在网状节点中实现。最后,仿真结果表明,不完全合作的博弈可以提高系统吞吐量,减少延迟,抖动和丢包率,并有效地支持博弈。

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