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The Curious Case of Design Thinking in Museums

机译:博物馆设计思维的奇怪案例

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In this paper we examine the controversies that arise when a museum engages in the project of developing a proprietary online community for its employees and the interested public. By developing this new online community and actively participating in it, the museum intends to transform itself from a hierarchical institution into an online and offline meeting place for those interested in the museum and its activities. Yet, not all museum employees are at ease with this ambition. We argue that these controversies arise from a mismatch between traditional, linear ways of designing in a museum and a need for more participative approaches in which the public is welcomed as a knowledgeable partner. We put forward the notion of 'design by drawing things together'. By means of illustrations from the Amsterdam Museum, we explain what this approach entails and how it could be beneficial for the present day city museums and their socio-technological ambitions.
机译:在本文中,我们检查博物馆在员工和感兴趣的公众开发专有的在线社区的项目项目中出现的争议。通过开发这一新的在线社区并积极参与其中,博物馆打算将自己从分层机构转变为对博物馆及其活动感兴趣的人的在线和离线会议。然而,并非所有博物馆员工都在轻松解决这一野心。我们认为,这些争议产生了传统,线性方式之间的不匹配,在博物馆设计,需要更多的参与方法,其中公众欢迎作为知识渊博的伴侣。我们提出了“通过将事物绘制在一起”的设计概念。通过阿姆斯特丹博物馆的插图,我们解释了这种方法需要的方法以及如何对本日城市博物馆及其社会技术野心有益。

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