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Mesh Simplification with Vertex Color

机译:顶点颜色网格简化

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摘要

In a resource-constrained computing environment, it is essential to simplify complex meshes of a huge 3D model for visualization, storing and transmission. Over the past few decades, quadric error metric(QEM) has been the most popular error evaluation method for mesh simplification because of its fast computation time and good quality of approximation. However, quadric based simplification often suffers from its large memory consumption. Since recent 3D scanning systems can acquire both geometry and color data simultaneously, the size of model and memory overhead of quadric increases rapidly due to the additional color attribute. This paper proposes a new error estimation method based on QEM and half-edge collapse for simplifying a triangular mesh model which includes vertex color. Our method calculates geometric error by the original QEM, but reduces the required memory for maintaining color attributes by a new memory-efficient color error evaluation method.
机译:在资源受限的计算环境中,必须简化巨大3D模型的复杂网格以进行可视化,存储和传输。在过去的几十年里,由于其快速计算时间和良好的近似质量,Quadric erret度量(QEM)是网格简化的最受欢迎的错误评估方法。然而,基于二次的简化往往存在它的大存储器消耗。由于近期3D扫描系统可以同时获取几何和颜色数据,因此由于附加颜色属性,二对称的模型和存储器开销的大小增加。本文提出了一种基于QEM和半边缘崩溃的新误差估计方法,用于简化包括顶点颜色的三角网格模型。我们的方法通过原始QEM计算几何误差,但通过新的内存有效的颜色误差评估方法减少了用于维护颜色属性的所需内存。

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