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Improved Haptic Rendering through Suppressing the Position-Sensor Quantization Effects

机译:通过抑制位置传感器量化效果改进触觉渲染

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Rendering rigid virtual objects remains a challenging problem in the field of haptics. The "nonidealities" due to time discretization and position quantization are the main factors that constrain the maximum achievable stiffness for the virtual objects. While the former can be addressed with many methods, the latter becomes a critical problem. New simulation methods, smoothing the output force with a dynamic moving-average filter (MAF) while the velocity is low, and a nonlinear spring model combining the linear spring model with a square-root spring model, are presented to suppress the noisy behavior of position-sensor quantization. The proposed methods are testified experimentally with "virtual wall" prototype system based on Delta haptic device.
机译:渲染刚性虚拟对象在触觉领域仍然是一个具有挑战性的问题。由于时间离散化和位置量化,“非前沿”是限制虚拟物体最大可实现的刚度的主要因素。虽然前者可以用许多方法解决,但后者成为一个关键问题。新的仿真方法,使用动态移动平均滤波器(MAF)平滑输出力,而速度低,则表示与平方根弹簧模型的线性弹簧模型组合的非线性弹簧模型,以抑制嘈杂的行为位置传感器量化。所提出的方法通过基于Delta触觉装置的“虚拟墙”原型系统进行实验证实。

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