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Kd-tree Based Nonuniform Simplification of 3D Point Cloud

机译:基于KD树的3D点云的非均匀简化

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For the over data density of point cloud that greatly affects the model reconstruction efficiency, a nonuniform simplification algorithm for point cloud with normal is presented. At first, kd-tree is used to represent the spatial topology relationships among the point cloud. According to the point density and expectative k-nearest neighbors, the radius of the bounding sphere is calculated to create the sphere centered at the point of the point cloud. Then, the local normal variance and the number of remained points of the neighbors are calculated according to the neighbors of the center point of the sphere, thus determining both their thresholds. The experimental results show that the proposed simplification approach has higher operation efficiency and can avoid holes.
机译:对于积分云的过度数据密度,极大地影响了模型重建效率,呈现了具有正常点云的非均匀简化算法。首先,KD树用于表示点云之间的空间拓扑关系。根据点密度和期望的k最近邻居,计算边界球的半径以在点云的点处创建居中的球体。然后,根据球体的中心点的邻居计算局部正常方差和邻居的剩余点的数量,从而确定它们的阈值。实验结果表明,建议的简化方法具有更高的操作效率,可以避免孔。

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