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A Novel Approach to Depth Image Based Rendering Based on Non-Uniform Scaling of Depth Values

机译:基于不均匀缩放的深度值的深度图像渲染的一种新方法

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Depth Image Based Rendering (DIBR) is one of the key technologies to realize future three dimensional television (3DTV) systems. In this paper, we propose a novel depth image based rendering system for stereoscopic view generation. Existing method of parallax calculation based on uniform scaling of depth values can lead to artifacts in the 3D view. We propose a method of parallax estimation based on non-uniform scaling of depth values via histogram analysis of depth map. Experimental results showed that the proposed method minimizes aforementioned artifacts while maintaining sufficient depth quality.
机译:基于深度图像的渲染(DIBR)是实现未来三维电视(3DTV)系统的关键技术之一。在本文中,我们提出了一种用于立体视图的新颖的深度图像渲染系统。基于深度值均匀缩放的视差计算方法可以导致3D视图中的伪像。我们提出了一种基于深度图的直方图分析的基于不均匀缩放的视差估计方法。实验结果表明,该方法在保持足够深度质量的同时最小化上述伪影。

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