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A Novel Approach to Depth Image Based Rendering Based on Non-Uniform Scaling of Depth Values

机译:基于深度值非均匀缩放的深度图像渲染新方法

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摘要

Depth Image Based Rendering (DIBR) is one of the key technologies to realize future three dimensional television (3DTV) systems. In this paper, we propose a novel depth image based rendering system for stereoscopic view generation. Existing method of parallax calculation based on uniform scaling of depth values can lead to artifacts in the 3D view. We propose a method of parallax estimation based on non-uniform scaling of depth values via histogram analysis of depth map. Experimental results showed that the proposed method minimizes aforementioned artifacts while maintaining sufficient depth quality.
机译:基于深度图像的渲染(DIBR)是实现未来的三维电视(3DTV)系统的关键技术之一。在本文中,我们提出了一种新颖的基于深度图像的立体视图生成渲染系统。基于深度值的均匀缩放的现有视差计算方法会导致3D视图中出现伪像。通过对深度图进行直方图分析,提出一种基于深度值非均匀缩放的视差估计方法。实验结果表明,该方法在保持足够的深度质量的同时,最大程度地减少了上述伪影。

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