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Discrimination of Virtual Environments Under Visual and Haptic Rendering Delays

机译:视觉和触觉渲染延迟下虚拟环境的辨别

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摘要

Many virtual reality systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network delays are inevitable in the distributed structure and often make sensory information delivered behind time to the user. In the literature, the effect of network delays on the quality of virtual environments has been considered mostly with respect to task performances. In this paper, we pay attention to whether perceptual artifacts caused by network delays are perceptible by the user, which is a more stringent criterion than the degradation of task performance. We examined minimum perceptible visual and/or haptic rendering delays by measuring their discrimination thresholds between normal and delayed virtual environments with and without a task, and report the results in this paper. We also provide a simple guideline for determining whether some active delay compensation algorithms are required in a distributed virtual reality system by comparing representative network delays to the measured discrimination thresholds.
机译:许多虚拟现实系统具有分布式结构,用于某些目的,例如更多的计算能力,远程存在,协作和可移植性。然而,在分布式结构中不可避免的网络延迟是不可避免的,并且经常使落后于用户的感官信息。在文献中,多大程度上被认为是任务性能的网络延迟对虚拟环境质量的影响。在本文中,我们注意网络延迟引起的感知伪像是由用户感知的,这是一个比任务性能的劣化更严格的标准。我们通过测量具有和无任务的常规和延迟虚拟环境之间的辨别阈值来检查最小可感知的视觉和/或触觉渲染延迟,并在本文中报告结果。我们还提供了一种简单的指导,用于通过将代表性网络延迟与测量的辨别阈值进行比较来确定分布式虚拟现实系统中是否需要一些有效延迟补偿算法。

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