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S-MADE: Interactive Storytelling Architecture Through Goal Execution and Decomposition

机译:S-MADE:通过目标执行和分解互动讲故事架构

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Interactive storytelling, emerging with virtual reality technology, has attracted a lot of research interests in recent years. In order to bridge the gap between story generation and story presentation, some hybrid narrative models are raised. In this paper, we propose a new hybrid interactive storytelling architecture S-MADE. It combines the story plot generation and character performance through goal execution and decomposition mechanism. Fuzzy Cognitive Goal Net (FCGN) is a goal modeling tool for modeling the story scenario and character behaviors. The goal decomposition algorithm enables for director agent to dispatch acts to characters easily. With this system, dynamic storylines as well as character behaviors are created in real time simultaneously, which is hard to be achieved in traditional approaches. Audiences are able to experience different perspectives through interactions with director and characters.
机译:互动讲故事,与虚拟现实技术出现,近年来吸引了很多研究兴趣。为了弥合故事生成和故事演示之间的差距,提出了一些混合叙事模型。在本文中,我们提出了一种新的混合互动讲故事架构。它通过目标执行和分解机制结合了故事情节生成和字符性能。模糊认知目标网(FCGN)是一种用于建模故事情景和字符行为的目标建模工具。目标分解算法使Director Agent能够轻松调度给字符。通过这种系统,动态故事表以及性格行为同时创建,这是在传统方法中难以实现的。受众能够通过与导演和角色的互动来体验不同的观点。

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