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An Annotation Method and Application for Video Contents Based on a Semantic Graph

机译:基于语义图的视频内容的注释方法和应用

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The progress of digitization at broadcasting stations enables the intellectual production of high-quality contents from video materials. Metadata plays an important role in describing the semantics of multimedia contents by aiding in the semantic structuralization of video material. In this paper, we propose an annotation method for video contents based on the concept of a semantic graph, which allows semantic queries on video contents. This method incorporates three ideas: an annotation for metadata on video scenes; time-series links between video scenes; and semantic links to external data. In the proposed annotation method, metadata are provided as human annotations practical for TV productions. We also present the application of a semantic graph to real baseball game contents and evaluate this application to show the usefulness of the proposed annotation method.
机译:广播站的数字化进展使得能够从视频材料智力生产高质量内容。 元数据在描述视频材料的语义结构化方面,在描述多媒体内容的语义方面发挥着重要作用。 在本文中,我们提出了一种基于语义图的概念的视频内容的注释方法,其允许在视频内容上进行语义查询。 此方法包含三个想法:视频场景中元数据的注释; 视频场景之间的时间序列链接; 和语义链接到外部数据。 在所提出的注释方法中,元数据被提供为用于电视制作的人类注释。 我们还向真正的棒球游戏内容介绍了语义图的应用,并评估了该应用以显示所提出的注释方法的有用性。

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