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A General Physical-topological Framework using Rule-based Language for Physical Simulation

机译:一种使用基于规则的语言进行物理仿真的一般物理拓扑框架

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This paper presents a robust framework that combines a topological model (a generalized map or G-map) and a physical one to simulate deformable objects. The framework is general since it allows a general simulation of deformations (1) in different dimensions (2D or 3D), (2) with different types of meshes (triangular, rectangular, tetrahedral, hexahedral, and combinations of them...) and (3) physical models (mass/spring, linear FEM, co-rotational, mass/tensor). Any mechanical information is stored in the topological model and is used in combination with the neighboring relations to compute the equation of motions. To design this model, we have used JERBOA, a rule-based language relying on graph transformations to handle G-maps. This tool has been helpful to build and test different physical models in a little time.
机译:本文介绍了一个强大的框架,它结合了拓扑模型(广义地图或G-MAP)和物理框架来模拟可变形对象。该框架是一般的,因为它允许在不同尺寸(2D或3D)中的变形(1)的一般模拟,(2)具有不同类型的网格(三角形,矩形,四面体,六面对面和它们的组合...)和(3)物理型号(质量/弹簧,线性有限元,共旋转,质量/张量)。任何机械信息都存储在拓扑模型中,并与相邻关系结合使用以计算运动方程。要设计此模型,我们使用了Jerboa,这是一种基于规则的语言,依赖于图形转换来处理G-Maps。此工具在一段时间内有助于构建和测试不同的物理模型。

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