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A New {the square rooe of}2-Subdivision Scheme for Arbitrary Surface Design

机译:一个新的{} 2-分支方案的平方根,用于任意表面设计

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Subdivision is a powerful approach for constructing 3D objects in arbitrary shape. With the initial triangular or quadrilateral mesh, subdivision schemes can be employed to adjust coordinates of the initial vertices, generate new vertices, replace original mesh with refined mesh, and thus make the surface of the 3D object much smoother. In this paper, we present a new and efficient {the square rooe of}2 - subdivision approximation scheme, named as "Diamond" scheme. In order to make it work on arbitrary shapes, we also develop an algorithm to process any extraordinary vertices that the initial shapes may have. The "Diamond" scheme is C{sup}2 -continuity, and can be applied to smooth any arbitrary shapes constructed in quadrilateral meshes.
机译:细分是一种强大的方法,用于构建任意形状的3D对象。利用初始三角形或四边形网格,可以采用细分方案来调整初始顶点的坐标,产生新顶点,用精制网格替换原始网格,从而使3D对象的表面更平滑。在本文中,我们提出了一种新的和高效的{2 - 细分近似方案,名为“钻石”方案。为了使其在任意形状上工作,我们还开发了一种处理初始形状可能具有的任何非凡顶点的算法。 “钻石”方案是C {SUP} 2 - 不连续性,并且可以应用于平滑在四边形网格中构造的任意形状。

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