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Research on the methods of automatic-generation of 3D virtual city

机译:三维虚拟城自动发电方法研究

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This paper makes research on the methods of automatic-generation of 3D virtual city from the view of urban cellular automata model. The evolution process of the urban land units can be simulated by constructing urban cellular automata model, and then the results of evolution will determine the space location and corresponding building types of land units. Our research makes use of MultiGen Creator to build 3D scenes, and scene management technology of OpenGVS to generate buildings at random, then these buildings will be set on corresponding locations of 3D scene so as to generate 3D virtual cities. We develop 3D virtual city automatic-generation system and also discuss the application potential and value of it in the field of municipal administration, urban planning, urban research, etc.
机译:本文从城市蜂窝自动机制模型看,从城市蜂窝自动机模型自动产生3D虚拟城市的方法研究。通过构建城市蜂窝自动机模型,可以模拟城市陆地单位的演化过程,然后进化结果将确定空间位置和相应的建筑类型的土地单位。我们的研究利用Multigen Creator来构建3D场景,OpenGV的场景管理技术随机生成建筑物,然后将在3D场景的相应位置设置这些建筑物,以便生成3D虚拟城市。我们开发3D虚拟城市自动发电系统,并在市政管理,城市规划,城市研究等领域讨论其应用潜力和价值。

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