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Computer Games in the Developing World: The Value of Non-Instrumental Engagement with ICTs, or Taking Play Seriously

机译:发展中国家的电脑游戏:与信息通信技术的非乐曲啮合的价值或认真发挥作用

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This paper argues that it is important to study non-instrumental uses of ICT, including computer games. Specifically, the article presents the results of qualitative and quantitative work spanning eight years of investigation in Central Asia focused on computer gaming in public Internet cafes as well as private spaces. The results presented demonstrate that people do indeed play games in resource constrained environments. The paper demonstrates that games constitute a significant portion of the ICT ecology in developing regions and provide a pathway to people's "first touch" of a computer, that gamers have more frequent interaction with technology than basic Internet users, that games bring more diverse users to computers by providing a pathway to ICT use for people with lower levels of education, and that games can motivate innovation in the technology space. Additionally, our findings indicate that both genders engage in game playing. The article makes the case that games can be a source of informal learning about ICT, and as such, games and gaming culture in the developing world merit further study.
机译:本文认为,研究ICT的非乐曲用途,包括电脑游戏是很重要的。具体而言,本文介绍了跨越八年的中亚调查的定性和定量工作的结果,专注于公开网吧以及私人空间的计算机游戏。提出的结果表明,人们确实在资源受限环境中进行了游戏。本文表明,游戏构成了发展区域的ICT生态的重要部分,并为人们的“第一触摸”提供了一条电脑的途径,该游戏玩家与技术比基本互联网用户更频繁的互动,那么游戏将为更多不同的用户提供更多不同的用户通过为具有较低教育水平的人提供信息通信技术的途径,并且游戏可以激励技术空间的创新。此外,我们的调查结果表明,两家家人都参与游戏。这篇文章使游戏可以成为ICT的非正式学习来源,因此,发展中国家的游戏和博彩文化进一步研究。

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