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Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously

机译:发展中国家的计算机游戏:与ICT非工具互动或认真玩耍的价值

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This paper argues that it is important to study non-instrumental uses of ICT, including computer games. Specifically, the article presents the results of qualitative and quantitative work spanning eight years of investigation in Central Asia focused on computer gaming in public Internet cafes as well as private spaces. The results presented demonstrate that people do indeed play games in resource constrained environments. The paper demonstrates that games constitute a significant portion of the ICT ecology in developing regions and provide a pathway to people's "first touch" of a computer, that gamers have more frequent interaction with technology than basic Internet users, that games bring more diverse users to computers by providing a pathway to ICT use for people with lower levels of education, and that games can motivate innovation in the technology space. Additionally, our findings indicate that both genders engage in game playing. The article makes the case that games can be a source of informal learning about ICT, and as such, games and gaming culture in the developing world merit further study.
机译:本文认为,研究包括计算机游戏在内的ICT的非工具用途非常重要。具体来说,本文介绍了在中亚进行了八年调查的定性和定量研究结果,这些研究的重点是公共网吧和私人场所的计算机游戏。给出的结果表明,人们确实确实在资源受限的环境中玩游戏。本文表明,游戏构成了发展中地区ICT生态的重要组成部分,并为人们对计算机的“初次接触”提供了一种途径,游戏玩家与技术的互动比基本互联网用户更为频繁,游戏将更多的用户带入了互联网。通过为教育程度较低的人们提供使用ICT的途径,使计算机成为可能,并且游戏可以激发技术领域的创新。此外,我们的研究结果表明,男女都参与了游戏。本文认为,游戏可以成为有关ICT的非正式学习的来源,因此,发展中国家的游戏和游戏文化值得进一步研究。

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