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Creating Serious STEM Games by combining a Game Platform and Mathematical Software

机译:通过结合游戏平台和数学软件创建严肃的干戏游戏

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The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.
机译:许多工程课程的感知复杂性部分是由于难以与底层数学进行可视化或互动。 传统的游戏创作环境缺乏与词干相关的支持,使其不适合建立严肃的游戏来探索这些概念。 为了解决这个问题,我们将外部数学工具集成到UNITY游戏创作环境中,并通过创建游戏来教授移动通信的基本概念来为工程学生进行测试。 游戏的玩家必须在模拟频谱分析仪中进行微调参数。 我们描述了我们如何为我们使用的普通创作平台进行整合的词干支持,并从我们游戏的试验试验中呈现出现的结果。 我们认为这种方法是广泛的词条学科。

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