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Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis

机译:基于球形视频虚拟现实对学习的认知的沉浸式球形视频虚拟现实的影响:META分析

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With the advancement of portable head-mounted displays, interest in educational application of immersive spherical video-based virtual reality (SVVR) has been emerging. However, it remains unclear regarding the effects of immersive SVVR on cognitive and affective outcomes. In this study, we retrieved 58 learning outcomes from 16 studies. A meta-analysis was performed using the random effects model to calculate the effect size. Several important moderators were also examined such as control group treatment, learning outcome type, interaction functionality, content instruction, learning domain, and learner’s stage. The results show that immersive SVVR is more effective than other instructional conditions with a medium effect size. The key findings of the moderator analysis are that immersive SVVR has a greater impact on affective outcomes, as well as under the conditions that learning system provides interaction functionality or integrates with content instruction before virtual exploratory learning.
机译:随着便携式头戴式显示器的进步,兴趣在沉浸式球形视频基础虚拟现实(SVVR)的兴趣已经涌现。然而,关于沉浸性SVVR对认知和情感结果的影响仍然不清楚。在这项研究中,我们从16项研究中检索了58个学习结果。使用随机效应模型进行元分析来计算效果大小。还检查了若干重要的主持人,例如对照组治疗,学习结果类型,交互功能,内容指导,学习领域和学习者的阶段。结果表明,沉浸式SVVR比其他教学条件更有效,中等效果大小。主持人分析的关键结果是,沉浸式SVVR对情感结果产生了更大的影响,以及在学习系统提供交互功能或与虚拟探索学习之前与内容指令集成的条件下。

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