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An Empirical Study of Using Planning Poker for User Story Estimation

机译:使用规划扑克进行用户故事估算的实证研究

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Group estimation of user stories is an important part of Extreme Programming (XP), used for both planning releases and iterations. Research has shown that although group estimation in many cases is superior to individual estimation, there is still room for improvement. For instance, group estimation performance can be reduced by dominant personalities and anchoring effects. Through the analysis of 101 user story estimates, made by an XP team for release planning, we investigate whether the introduction of the planning poker estimation process improved the estimation ability of the team. The results show that planning poker improved the team's estimation performance in most cases, but that it increased estimation error in the extreme cases
机译:用户故事的组估计是极端编程(XP)的重要组成部分,用于规划版本和迭代。研究表明,尽管在许多情况下的组估计优于个体估计,但仍有改进的余地。例如,可以通过主导人物和锚定效应来减少组估计性能。通过分析101个用户故事估计,由XP团队进行释放规划,我们调查了规划扑克估计过程的引入是否改善了团队的估计能力。结果表明,规划扑克在大多数情况下提高了团队的估计性能,但它在极端情况下提高了估计误差

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