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Viewpoint invariants from three-dimensional data: The role of reflection in human activity understanding

机译:从三维数据的ViewPoint不变:反射在人类活动的作用

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Human activity understanding from three-dimensional data, such as from depth cameras, requires viewpoint-invariant matching. In this paper, we propose a new method of constructing invariants that allows distinction between isometries based on rotation, which preserve handedness, and those that involve reflection, which reverse right and left hands. The state-of-the-art in viewpoint invariants uses either global descriptors such as moments or spherical harmonic magnitudes, or relies on local methods such as feature matching. None of those methods are able to easily distinguish rotations from reflections, which is essential to understand left vs right handed gestures. We show that the distinction between rotation and reflection is contained in the imaginary part of certain weighted inner-products of moment vectors. We show how reflection-sensing viewpoint invariants may be applied to depth-map data for understanding activity data.
机译:人类活动从三维数据(例如来自深度摄像机)的理解需要ViewPoint-Invariant匹配。 在本文中,我们提出了一种构建不变性的新方法,其允许基于旋转的异常区别,这些方法是保护涉及反射的旋转,左侧和左手的旋转。 在视点不变量中,最先进的全局描述符,例如时刻或球形谐波大小,或者依赖于局部方法,例如特征匹配。 这些方法都没有能够容易地区分从反射的旋转,这对于理解左手Vs右手手势至关重要。 我们表明,旋转和反射之间的区别包含在某些加权内部产品的虚构部分中。 我们示出了如何将反射传感视点不变量应用于用于理解活动数据的深度映射数据。

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