首页> 外文会议>International Conference on Computational Intelligence and Security pt.2 >Efficient Point Rendering Method Using Sequential Level-of-Detail
【24h】

Efficient Point Rendering Method Using Sequential Level-of-Detail

机译:使用顺序级别的高效点渲染方法

获取原文

摘要

We propose an extension of sequential point trees, a data structure that allows adaptive rendering of point clouds completely on the graphics processor (GPU). Using a sequential level-of-detail selection, we exploited the programmable graphics pipeline for rendering of large data sets. By adding position and radius of parent node to all points in the sequence, hole and overdraw problems of the sequential point trees technique were resolved, and as a result better image quality and rendering performance were achieved.
机译:我们提出了连续点树的延伸,一种数据结构,其允许完全在图形处理器(GPU)上完全自适应渲染点云。使用顺序级别选择,我们利用可编程图形管道来渲染大数据集。通过将父节点的位置和半径添加到序列中的所有点,序列点树技术的孔和透支问题被解决,结果达到了更好的图像质量和渲染性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号