首页> 外文会议>Conference on Technologies for Synthetic Environments: Hardware-in-the-Loop Testing >HIGH QUALITY 16-BIT RENDERING FOR REAL-TIME HARDWARE-IN-THE-LOOP SCENE GENERATION USING COMMERCIAL PC GRAPHICS HARDWARE
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HIGH QUALITY 16-BIT RENDERING FOR REAL-TIME HARDWARE-IN-THE-LOOP SCENE GENERATION USING COMMERCIAL PC GRAPHICS HARDWARE

机译:使用商业PC图形硬件进行高质量的16位渲染,用于实时硬件循环场景生成

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The revolution in commercial PC video graphics hardware continues to converge on the territory previously dominated by the "big iron" image generator systems of the past three decades. PC video graphics chip designers have made great strides in feature sets, including: register combiners, on-chip anti-aliasing, programmable vertex and pixel shaders, and high dynamic range (HDR) pixel-processing pipelines. This paper will illustrate how these advanced features and commercial programmable post-processing hardware have been combined to achieve the previously unattainable goal of delivering the high-quality, 16-bit precision rendering tools required to meet today's hardware-in-the-loop and human-in-the-loop scene generation demands.
机译:商业PC视频图形硬件的革命继续汇聚过去三十年的“大铁”图像发生器系统主导的领域。 PC视频图形芯片设计人员在功能集中迈出了很大的进步,包括:寄存器组合器,片上抗锯齿,可编程顶点和像素着色器,以及高动态范围(HDR)像素处理管道。本文将说明这些先进的功能和商业可编程后处理硬件的结合方式,以实现以前提供高质量的16位精确渲染工具,以满足今天硬件和人类的高质量,16位精确渲染工具-in-循环场景生成需求。

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