首页> 外文会议>Technologies for Synthetic Environments: Hardware-in-the-Loop Testing X >HIGH QUALITY 16-BIT RENDERING FOR REAL-TIME HARDWARE-IN-THE-LOOP SCENE GENERATION USING COMMERCIAL PC GRAPHICS HARDWARE
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HIGH QUALITY 16-BIT RENDERING FOR REAL-TIME HARDWARE-IN-THE-LOOP SCENE GENERATION USING COMMERCIAL PC GRAPHICS HARDWARE

机译:使用商用PC图形硬件实时生成循环硬件的高质量16位渲染

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摘要

The revolution in commercial PC video graphics hardware continues to converge on the territory previously dominated by the "big iron" image generator systems of the past three decades. PC video graphics chip designers have made great strides in feature sets, including: register combiners, on-chip anti-aliasing, programmable vertex and pixel shaders, and high dynamic range (HDR) pixel-processing pipelines. This paper will illustrate how these advanced features and commercial programmable post-processing hardware have been combined to achieve the previously unattainable goal of delivering the high-quality, 16-bit precision rendering tools required to meet today's hardware-in-the-loop and human-in-the-loop scene generation demands.
机译:商用PC视频图形硬件的革命继续在过去三十年来由“大铁”图像生成器系统主导的领域中进行。 PC视频图形芯片设计师在功能集方面取得了长足进步,这些功能集包括:寄存器组合器,片上抗混叠,可编程顶点和像素着色器以及高动态范围(HDR)像素处理管线。本文将说明如何将这些高级功能和商业可编程后处理硬件结合起来,以实现以前无法实现的目标,即提供满足当今硬件在环和人类需要的高质量,16位精度渲染工具在环场景生成需求。

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