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CFD Investigations in Surface Texturing

机译:CFD在表面纹理中的研究

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Surface texturing has been recognized as a very efficient means of modifying the tribological performance of sliding surfaces. Recently, computational fluid dynamics (CFD) has been used to investigate the optimum geometries of the texture in hydrodynamic lubrication. In numerical studies, the shape of the texture is often assumed to be a rectangle or circle with a smooth surface (modeled texture). However, in an actual textured surface processed by sandblast or laser processing (processed texture), non-uniformity of the shape, burrs, and surface roughness exist. Therefore, CFD analysis using modeled texture may show different results from the actual phenomenon. In our research, tribological properties such as friction coefficient and load capacity are investigated with both modeled and processed textures based on CFD analysis. From the simulation results, little difference was found in the friction coefficients. Further analyses are needed for the flow field with the texture to clarify the detailed mechanism for improving tribological properties. Hence, we performed various simulations, for example, changing edge of texture, applying burrs and interaction effects between dimples. In this paper, the effects of the burrs are discussed from the simulation results performed with the modeled texture and burrs.
机译:表面纹理已被认为是改变滑动表面的摩擦学性能的非常有效的方法。最近,计算流体动力学(CFD)已经用于研究流体动力润滑中纹理的最佳几何形状。在数值研究中,纹理的形状通常被认为是具有光滑表面(建模纹理)的矩形或圆形。然而,在由喷砂或激光加工(加工纹理)处理的实际纹理表面中,存在形状,毛刺和表面粗糙度的不均匀性。因此,使用建模纹理的CFD分析可以显示出实际现象的不同结果。在我们的研究中,根据CFD分析,用模拟和加工纹理研究摩擦系数和负载能力等摩擦性能。从仿真结果来看,在摩擦系数中发现了几乎没有差异。流场需要进一步分析,以阐明改善摩擦学特性的详细机制。因此,我们执行了各种仿真,例如,改变纹理的边缘,在凹坑之间应用毛刺和交互效应。在本文中,从模型纹理和毛刺进行的模拟结果中讨论了毛刺的效果。

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