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An Imitation Game for Learning Semantic Parsers from User Interaction

机译:从用户交互学习语义解析器的模仿游戏

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Despite the widely successful applications, building a semantic parser is still a tedious process in practice with challenges from costly data annotation and privacy risks. We suggest an alternative, human-in-the-loop methodology for learning semantic parsers directly from users. A semantic parser should be introspective of its uncertainties and prompt for user demonstrations when uncertain. In doing so it also gets to imitate the user behavior and continue improving itself autonomously with the hope that eventually it may become as good as the user in interpreting their questions. To combat the sparsity of demonstrations, we propose a novel annotation-efficient imitation learning algorithm, which iteratively collects new datasets by mixing demonstrated states and confident predictions and retrains the semantic parser in a Dataset Aggregation fashion (Ross et al., 2011). We provide a theoretical analysis of its cost bound and also empirically demonstrate its promising performance on the text-to-SQL problem.
机译:尽管应用广泛的应用程序,建立一个语义解析器仍然是一个繁琐的过程,以验证数据注释和隐私风险的挑战。我们建议直接从用户学习语义解析器的替代,人类循环方法。语义解析器应该在不确定时对其不确定性的内容和提示,以便用户演示。在这样做,它也可以模仿用户行为,并继续自主地改善自己希望,最终可能会变得与用户解释他们的问题一样好。为了打击示威活动的稀疏性,我们提出了一个新的注解高效的模仿学习算法,通过混合表现出的状态和自信的预测,其反复收集新的数据集和重新训练数据集中汇聚的时尚语义解析(Ross等,2011)。我们提供了对其成本约束的理论分析,并经验证明了其对SQL问题的有希望的表现。

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