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A Role for 3D Modelling in Controlling Webcams and Interpreting Real-time Video

机译:控制网络摄像头和解释实时视频的3D建模的作用

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This paper reflects on the Valhalla Project, funded by the EC, its integration of GIS generated VRML with real-time Video, and on potential further development of this approach. The VRML model is used to interpret video images through hyperlinked descriptive information. The GIS contains information about the location of objects in the scene, and is used to build the hyperlinked VRML model, which is slaved to the camera control data to offer matching field of view and focus. It is also used to set up and run server based spatial analytical searches to identify and retrieve archived video clips and historic images or photographs on the basis of the objects that are imaged within them. The models are useful in enabling an overview of the area, not otherwise readily achieved, and may be used to request real-time video tours to be scheduled, as one solution to web cam control contention.
机译:本文反映了由EC资助的Valhalla项目,其与实时视频的GIS生成的VRML集成,以及潜在进一步发展这种方法。 VRML模型用于通过超链接描述性信息解释视频图像。 GIS包含有关场景中对象位置的信息,用于构建超链接的VRML模型,该模型被激活到摄像机控制数据,以提供匹配的视野和焦点。它还用于设置和运行基于服务器的空间分析搜索,以基于在它们内部成像的对象来识别和检索存档的视频剪辑和历史图像或照片。该模型可用于启用该区域的概述,并未容易地实现,并且可以用于要求要安排的实时视频课程,作为Web CAM控制争用的一个解决方案。

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