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Automatic Modeling of Virtual Humans and Body Clothing

机译:自动建模虚拟人与衣物

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Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. This paper studies the problem and solutions to automatic modeling of animatable virtual humans. Methods for capturing the shape of real people, parameterization techniques for modeling static shape (the variety of human body shapes) and dynamic shape (how the body shape changes as it moves) of virtual humans are classified, summarized and compared. Finally, methods for clothed virtual humans are reviewed.
机译:高度现实的虚拟人类模型在计算机图形中迅速变得普遍。这些型号通常由复杂的形状表示,需要劳动密集型过程,挑战自动建模问题。本文研究了动画虚拟人的自动建模问题和解决方案。用于捕获真人形状的方法,用于建模静态形状的参数化技术(人体形状的各种形状)和动态形状(如何改变身体形状的变化)虚拟人类被分类,总结和比较。最后,审查了衣服虚拟人的方法。

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