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Automatic Modeling of Virtual Humans and Body Clothing

机译:虚拟人和服装的自动建模

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摘要

Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. The problem and solutions to automatic modeling of animatable virtual humans are studied. Methods for capturing the shape of real people, parameterization techniques for modeling static shape (the variety of human body shapes) and dynamic shape (how the body shape changes as it moves) of virtual humans are classified, summarized and compared. Finally, methods for clothed virtual humans are reviewed.
机译:高度逼真的虚拟人体模型在计算机图形学中正迅速普及。这些模型通常以复杂的形状表示,并且需要大量劳动,这对自动建模提出了挑战。研究了可动画虚拟人自动建模的问题和解决方案。对虚拟人的捕获方法,建模静态模型(各种人体形状的参数)和动态模型(动态人体的形状如何变化)的参数化技术进行了分类,汇总和比较。最后,回顾了穿衣服的虚拟人的方法。

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