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A Lamp-Lit Image Rendering of Automotive Rear Lamp Using Spectral-Based Ray Tracing Method

机译:采用基于光谱的射线跟踪方法的汽车后灯灯具图像渲染

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This study proposes a new algorithm that can render a realistic image of an automotive rear lamp using the backward ray tracing method. To produce a realistic image similar to that perceived by the human eye, the physical transformation procedures of light energy are traced by a spectral interaction definition. The incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device. A more effective form of light source modelling than the Monte-Carlo integration method is also applied for accurate simulation. Finally, comparisons of traced results and real measurements are performed in terms of the spectral distribution, image detail, and visual experiments.
机译:本研究提出了一种新的算法,其可以使用后向射线跟踪方法使汽车后灯的现实图像。为了产生类似于人眼感知的现实形象,通过光谱相互作用定义跟踪光能的物理变换过程。由光线跟踪算法估计的眼睛点处的入射光能由XYZ三刺激值表示,然后考虑到特定显示装置,转换成RGB值。还应用于Monte-Carlo集成方法更有效的光源建模形式用于精确仿真。最后,在光谱分布,图像细节和视觉实验方面进行跟踪结果和实际测量的比较。

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