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Simulation and identification of the neck muscle activities during head and neck flexion whiplash

机译:头部弯曲鞭打颈部肌肉活动的仿真与鉴定

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A previously developed finite element human head/cervical spine model was further enhanced to include the major muscles in the neck. The head/cervical spine model consists of the skull, C1-C7, disks, facets, and all the ligaments in this region. The vertebral bodies are simulated by deformable bodies and the soft tissues in the cervical spine are modeled by nonlinear anisotropic viscoelastic material. The motion segments in the cervical spine model were validated against three-dimensional cadaver test data reported in the literature. To simulate the passive and active muscle properties, the classical Hill muscle model was implemented in the LS-DYNA code and model parameters were based on measurements of cadaver neck musculature. The head/neck model was used to simulate a human volunteer flexion whiplash test reported in the literature. Simulation results showed that the neck muscle contraction and relaxation activities had a significant effect on the head/neck motion. Guided by the head/neck kinematics measured in the test, a plausible neck muscle activation scheme for the neck flexors and extensors was identified. Such a muscle activation scheme led to comparable head rotation, displacement and acceleration between the model and the test.
机译:进一步增强了先前开发的有限元人头/颈椎模型,以包括颈部的主要肌肉。头部/颈椎模型由该地区的颅骨,C1-C7,磁盘,刻面和所有韧带组成。通过可变形的体模拟椎体,并且宫颈脊柱中的软组织由非线性各向异性粘弹性材料进行建模。宫颈脊柱模型中的运动段针对文献中报道的三维尸体测试数据验证。为了模拟被动和活跃的肌肉性质,古典山肌模型在LS-DYNA码中实施,模型参数基于尸体颈部肌肉组织的测量。头部/颈部模型用于模拟文献中报告的人志愿者屈曲鞭打试验。仿真结果表明,颈部肌肉收缩和松弛活动对头部/颈部运动产生了显着影响。由在测试中测量的头部/颈部运动学引导,鉴定了颈部屈肌和伸肌的可粘性颈部肌肉激活方案。这种肌肉激活方案导致了模型和测试之间的可比头旋转,位移和加速度。

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