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The gamuts of input and output colour imaging media

机译:输入和输出颜色成像媒体的赌场

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摘要

The colour gamuts of colour imaging media are important parameters in the reproduction of colour images between them and their assumed magnitudes directly influence the degree to which colours are modified. In spite of this, the determination of gamut boundaries is often done in a way that ignores some basic implications that follow from the definition of colour gamuts. This is partly due to the fact that some of these implications are not understood and partly due to the fact that if they are understood their magnitude is underestimated. Hence, the approach that is taken in this paper is to first discuss the theoretical implications of what colour gamuts are and subsequently to illustrate them by experimental means. Firstly, colour imaging media can be divided into two categories which have very different characteristics in terms of colour gamut. The determination of gamuts of input colour imaging media, for example, introduces a number of problems that do not arise for output media as it involves the determination of the range across which they can capture colour information. This results in significant difficulty from a practical point of view as it necessitates the availability of stimuli from a larger gamut than that of the input gamut to be determined. As this latter gamut is to be determined and hence as yet unknown, the former gamut needs to be very large so as to be usable in general. Secondly, the most crucial factor that is commonly ignored is that viewing conditions are intrinsic to colour gamuts - i.e. that one can only talk about the colour gamut of a set of stimuli if the corresponding viewing conditions are specified. The consequences of this will be shown by looking at the gamuts of commonly used output colour imaging media under a range of viewing conditions with the aim of establishing how the resulting gamuts change in terms of colour appearance. Amongst other things, this will show that the gamuts of different media can be affected to different degrees across the range of illumination levels used in this study. The magnitude of changes ranged from virtually no difference for some LCD displays up to a six-fold change for some projected media, Hence it will be shown that instead of a medium having a single gamut, it has a multitude of them. Describing a colour reproduction medium using a single gamut boundary inevitably leads to mismatches between what that gamut boundary suggests and how the gamut of the medium is seen under different conditions. While one solution to the problem is to generate a number of gamut boundaries for each medium - viewing condition combination, this would result in an explosion of gamut boundary descriptors and in some degree of inflexibility. Alternatively and preferably this relationship could be modelled and this would result in the possibility of having a single reference gamut per medium which could then be modified to suit particular viewing conditions. Understanding the nature of colour gamuts is of significant practical as well as theoretical importance as it can often be the source of errors in cross-media colour reproduction applications.
机译:彩色成像介质的色域是在他们和他们的假设大小直接影响到哪种颜色被修饰程度之间的彩色图像的再现的重要参数。尽管如此,域边界的确定中,忽略从色域的定义遵循一些基本的影响的方法是经常做。这部分是由于这样的事实:一些这些影响还不是很清楚,部分是由于这样的事实,如果他们了解其规模被低估。因此,即取本文的方法是,首先讨论的是什么色域是,随后的理论意义通过实验手段来说明它们。首先,彩色成像媒体可以分为两类,其具有在色域方面非常不同的特性。输入彩色成像介质的色域的确定,例如,引入了许多不用于输出媒体出现,因为它涉及到在整个它们可以捕捉颜色信息的范围的确定的问题。这导致显著困难从实用的角度来看,因为它从必要比所述输入色域的更大的色域的刺激的可用性来确定。由于这后一种色域将被确定并因此尚未知晓,前色域需要是非常大的,以便在一般使用。其次,普遍忽略了最关键的因素是,观察条件所固有的色域 - 即一个只能谈一组刺激的色域,如果指定了相应的观看条件。这样做的后果将通过下一个范围与建立所得色域的颜色外观方面是如何改变的目标观看条件的看着常用的输出彩色成像介质的色域显示。除其他事项外,这将表明,不同介质的色域可以影响跨在这项研究中使用的照明水平的范围内不同程度。从对某些LCD显示器几乎没有差别最多为一些投影媒体六的倍数变化范围的变化幅度,因此,它将示出的,而不是具有单个域的介质,它具有他们的大量。使用单一的色域边界不可避免地导致之间是什么色域边界建议,以及如何介质的色域不同的条件下看到的不匹配描述的色彩再现介质。虽然一个解决问题的办法是,以产生数目为每个介质域边界的 - 观看条件组合,这将导致色域边界描述符的爆炸和在一定程度上不灵活的。可替代地并且优选地,该关系可以被建模,并且这将导致具有每然后可以进行修改,以适应特定的观看条件介质的单个参考色域的可能性。了解色域的自然是显著实践和理论的重要性,因为它往往是在跨媒体的色彩还原应用程序错误的根源。

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