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Deformation and cutting in virtual surgery

机译:虚拟手术中的变形和切割

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摘要

This paper discusses key techniques of the deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get layered tetrahedron based volume model. Based on the real physical property of soft-tissue, a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in virtual surgery environment the collision happens usually between rigid body and soft body. This paper brings forward a FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3-D texture mapping is used to enhance the realistic effect.
机译:本文讨论了虚拟手术中变形和切割的关键技术。它介绍了一种新的几何重构算法,可以获得分层的四面体基于体积模型。基于软组织的真实物质,引入了简化的粘弹性物理模型,有限元方法用于变形计算。与刚体之间的碰撞不同,在虚拟手术环境中,碰撞通常在刚体和软体之间发生。本文提出了一种基于FDH的边界卷层次结构来成功处理碰撞检测。为了模拟切割操作,介绍了全局切割算法。 3-D纹理映射用于增强现实效果。

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