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Case study: an environment for understanding protein simulations using game graphics

机译:案例研究:使用游戏图形了解蛋白模拟的环境

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We describe a visualization system designed for interactive study of proteins in the field of computational biology. Our system incorporates multiple, custom, three-dimensional and two-dimensional linked views of the proteins. We take advantage of modern commodity graphics cards, which are typically designed for games rather than scientific visualization applications, to provide instantaneous linking between views and three-dimensional interactivity on standard personal computers. Furthermore, we anticipate the usefulness of game techniques such as bump maps and skinning for scientific applications.
机译:我们描述了一种可视化系统,专为对计算生物学领域的蛋白质进行互动研究。我们的系统包含多种,定制,三维和二维连接的蛋白质的连接视图。我们利用现代商品显卡,这些卡通常是为游戏而不是科学可视化应用而设计,以便在标准个人计算机上的视图和三维交互之间提供瞬间连接。此外,我们预计游戏技术,如凸起地图和剥皮,用于科学应用。

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