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The artificial emotion engine, driving emotional behavior

机译:人造情感引擎,驾驶情绪行为

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The Artificial Emotion Engine is designed to generate a variety of rich emotional behaviors for autonomous, believable, interactive characters. These behaviors are in the form of facial and body gestures, motivational actions and emotional internal states. It will help developers populate simulations with emotional characters while freeing them of the need for an in depth knowledge of neurophysiological Systems. Technologies, like the Artificial Emotion Engine, are needed to help fuel the growth of the interactive entertainment industry from a niche medium to the mass-market medium it is becoming. Mass-market products will require the use of social interaction and engaging emotional characters to facilitate the creation of some of their most powerful experiences. Many of the technologies currently employed to produce character behavior, finite state machines (FSM's), scripted conditional logic etc are being stretched beyond their limits. Robotic, one-dimensional characters with limited sets of behaviors populate many interactive experiences, this problem needs to be addressed. In this paper we present an overview of the engine and a review of the neurophysiological model employed by the engine.
机译:人造情感引擎旨在为自主,可信,互动的人物产生各种丰富的情感行为。这些行为是面部和身体手势,励志行动和情绪内部国家的形式。它将帮助开发人员用情感角色填充模拟,同时释放他们对神经生理系统的深度知识的需要。需要的技术,如人造情感引擎,需要帮助促进互动娱乐业的增长从利基媒体到市场培养基。大众市场产品将需要使用社会互动,并从事情感人物,以方便创造一些最强大的经历。目前用于产生角色行为,有限状态机(FSM),脚本条件逻辑等的许多技术正在被拉伸超出其限制。机器人,一维字符有限的行为集填充了许多交互式体验,需要解决这个问题。在本文中,我们概述了发动机和对发动机采用的神经生理学模型的综述。

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