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Compressed-domain reverse play of MPEG video streams

机译:MPEG视频流的压缩域反向播放

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We present several compressed-domain methods for reverse- play transcoding of MPEG video streams. A reverse-play transcoder takes any original MPEG IPB bitstream as input and creates an output MPEG IPB bitstream which, when decoded by a generic MPEG decoder, displays the original video games in reverse order. A baseline spatial-domain method requires decoding the MPEG bitstream, storing and reordering the decoded video frames, and re-encoding the reordered video. The proposed compressed-domain transcoding methods achieve an order of magnitude reduction in computational complexity over the baseline spatial-domain approach. Much of the savings are achieved by using the forward motion vector fields available in the forward-play MPEG bitstream to efficiently generate the reverse motion vector fields used in the reverse-play MPEG bitstream. Furthermore, the storage requirements of the compressed-domain methods are reduced and the resulting image quality is within 0.6 dB of the baseline spatial-domain approach for a difficult highly detailed computer-generated video sequence. For more typical video sequences, the resulting image quality is even closer to the baseline spatial-domain approach.
机译:我们为MPEG视频流的反向播放转码提供了几种压缩域方法。反向播放代码器将任何原始MPEG IPB比特流作为输入,创建输出MPEG IPB比特流,当由通用MPEG解码器解码时,将原始视频游戏以相反的顺序显示。基线空间域方法需要解码MPEG比特流,存储和重新排序解码的视频帧,并重新编码重新排序的视频。所提出的压缩域转码方法在基线空间域方法上实现了计算复杂性的数量级降低。通过使用正向播放MPEG比特流中可用的前向动作矢量字段可以有效地生成反向播放MPEG比特流中使用的反向运动矢量字段来实现大部分节省。此外,减少了压缩域方法的存储要求,并且所得到的图像质量在基线空间域方法的0.6dB内,用于困难的高度详细的计算机生成的视频序列。对于更典型的视频序列,所得到的图像质量甚至更接近基线空间域方法。

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