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Emotions and intelligent choice: feasibility, seriousness, and admissibility

机译:情绪和智能选择:可行性,严重和可否受理

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Emotions and rationality have often been treated as opponents, with emotions taking on the role of villain and rationality taking on the role of heroine. Recently, however, the positive role of emotions has received considerable attention, and resulted in the elevation of emotion to rationality's equal. With emotion's change of status, artificial and computational intelligence researchers have begun to model and use emotions as a constructive portion of designing machines and describing humans. Building on the idea that emotions are generated by past actions (or, at least by the consequences produced by past actions) and are used to determine future actions, it is desirable to create a computational framework capable of representing these dynamics. Employing the hypothesis that some aspects of emotional state result from positive influences and other aspects result from negative influences, we can determine conditions when an action is a feasible possibility, a serious possibility, and an admissible choice.
机译:情绪和理性经常被视为对手,情绪呈现恶棍和合理性对女主角作用的作用。然而,最近,情绪的积极作用受到了相当大的关注,并导致对理性相同的情绪提升。随着情绪的状态,人工和计算智能研究人员已经开始模拟和使用情绪作为设计机器的建设性部分和描述人类。建立在过去的行动(或者至少通过过去行动产生的后果)并用于确定未来的动作,创建能够表示这些动态的计算框架的思想(或者至少通过过去的行为产生的后果)产生的想法采用假设是,情绪状态的某些方面是由积极影响的积极影响和其他方面产生的负面影响,我们可以在行动是可行的可能性,严重可能性和可接受的选择时确定条件。

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