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A modeling approach for suspension friction consisting of several sets of friction elements and springs in series

机译:悬浮摩擦件的建模方法,包括几套摩擦元件和串联弹簧

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Automobile suspension consists of various elements that cause friction and which sometimes play a critical role in determining the overall vehicle response and behavior especially with regard to very small amounts of suspension travel represented by vertical "Boulevard-jerk" and "Rumble". The authors attempted to improve the accuracy of the simulation of a vehicle's ride comfort. The first task was to model the friction characteristics, which was then defined by an equation before applying it to a vehicle model. The use of this friction model made it possible to physically express the non-linearity in the vehicle behavior. Additionally, time domain simulations allowed examination of the basic characteristics of the proposed physical model. Thus, it is now possible to design a suspension utilizing the suspension friction as a mean of damping, which inherently has a favorable frequency and amplitude dependency for further improving both ride comfort and handling response.
机译:汽车悬架包括导致摩擦的各种元件,并且有时在确定整体车辆响应和行为方面发挥着关键作用,特别是关于由垂直“BOULEVARD-JERK”和“隆隆声”代表的非常少量的悬架行程。作者试图提高车辆乘坐舒适性模拟的准确性。第一任务是模拟摩擦特性,然后通过在将其施加到车辆模型之前由等式定义。这种摩擦模型的使用使得可以物理地表达车辆行为中的非线性。此外,时域仿真允许检查所提出的物理模型的基本特征。因此,现在可以设计利用悬浮摩擦作为阻尼的平均值的悬架,这固有地具有良好的频率和幅度依赖性,以进一步提高乘坐舒适性和处理响应。

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