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Perception-Guided Global Illumination Solution for Animation Rendering

机译:动画渲染的感知引导的全球照明解决方案

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We present a method for efficient global illumination computation in dynamic environments by taking advantage of temporal coherence of lighting distribution. The method is embedded in the framework of stochastic photon tracing and density estimation techniques, A locally operating energy-based error metric is used to prevent photon processing in the temporal domain for the scene regions in which lighting distribution changes rapidly. A perception-based error metric suitable for animation is used to keep noise inherent in stochastic methods below the sensitivity level of the human observer. As a result a perceptually-consistent quality across all animation frames is obtained. Furthermore, the computation cost is reduced compared to the traditional approaches operating solely in the spatial domain.
机译:我们通过利用照明分布的时间相干来介绍一种动态环境中的高效全局照明计算的方法。该方法嵌入在随机光子跟踪和密度估计技术的框架中,用于局部操作的基于能量的误差度量来防止在时间域中的光子处理,用于照明分布快速变化的场景区域。适用于动画的基于感知的误差度量用于在人类观察者的灵敏度水平下保持随机方法中固有的噪音。结果,获得所有动画帧的感知 - 一致的质量。此外,与单独操作在空间域中的传统方法相比,计算成本减少。

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