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Synthesizing Bidirectional Texture Functions for Real-World Surfaces

机译:为真实世界曲面合成双向纹理函数

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In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.
机译:在本文中,我们提出了一种新颖的方法来合成地产生现实世界的表面的质地双向功能(BTFS)。不同于传统的二维纹理,一个BTF是描述纹理的外观作为照明和观察方向的功能的六维函数。的BTF捕获引起的上表面上可见的小规模几何细节的外观变化。从稀疏集合在不同的观看/照明设置的图像的,我们的方法产生在三个步骤中BTFS。首先,它恢复的使用的形状从遮光法表面细节近似三维几何图形。然后,它产生的具有相同的统计特性为具有非参数采样方法在样品表面的几何细节的新颖的版本。最后,它采用了外观保持过程合成用于恢复或生成的几何细节新颖图像下各种观看/照明设置,其然后定义一个BTF。我们的实验结果表明了我们方法的有效性。

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