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Practical Animation of Liquids

机译:液体的实用动画

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摘要

We present a general method for modeling and animating liquids. The system is specifically designed for computer animation and handles viscous liquids as they move in a 3D environment and interact with graphics primitives such as parametric curves and moving polygons. We combine an appropriately modified semi-Lagrangian method with a new approach to calculating fluid flow around objects. This allows us to efficiently solve the equations of motion for a liquid while retaining enough detail to obtain realistic looking behavior. The object interaction mechanism is extended to provide control over the liquid's 3D motion. A high quality surface is obtained from the resulting velocity field using a novel adaptive technique for evolving an implicit surface.
机译:我们提出了一种用于建模和动画液体的一般方法。该系统专为计算机动画而设计,并在3D环境中移动并处理粘性液体,并与图形基元相互作用,例如参数曲线和移动多边形。我们将适当修改的半拉格朗日方法结合起来的一种新方法来计算物体周围的流体流动。这使我们能够有效地解决液体的运动方程,同时保持足够的细节以获得现实的观望行为。对象交互机制延伸以提供对液体的3D运动的控制。使用新型自适应技术从所得到的速度场获得高质量的表面,以便进化隐式表面。

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