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Lightning-2: A High-Performance Display Subsystem for PC Clusters

机译:Lightning-2:用于PC群集的高性能显示子系统

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Clusters of PCs are increasingly popular as cost-effective platforms for supercomputer-class applications. Given recent performance improvements in graphics accelerators, clusters are similarly attractive for demanding graphics applications. We describe the design and implementation of Lightning-2, a display subsystem for such a cluster. The system scales in both the number of rendering nodes and the number of displays supported, and allows any pixel data generated from any node to be dynamically mapped to any location on any display. A number of image-compositing functions are supported, including color-keying and depth-compositing. A distinguishing feature of the system is its platform independence: it connects to graphics accelerators via an industry-standard digital video port and requires no modifications to accelerator hardware or device drivers. As a result, rendering clusters that utilize Lightning-2 can be upgraded across multiple generations of graphics accelerators with little effort. We demonstrate a renderer that achieves 106 Mtri/s on an 8-node cluster using Lightning-2 to perform sort-last depth compositing.
机译:PC集群越来越受到超级计算机级应用程序的经济高效平台。鉴于最近的图形加速器的性能改进,群集对于苛刻的图形应用类似地具有吸引力。我们描述了闪电-2的设计和实现,用于这种簇的显示子系统。系统在渲染节点的数量和支持的显示器的数量中进行缩放,并且允许从任何节点生成的任何像素数据动态映射到任何显示器上的任何位置。支持许多图像合成功能,包括彩色键控和深度合成。系统的一个显着特征是其平台独立性:它通过行业标准的数字视频端口连接到图形加速器,不需要修改加速器硬件或设备驱动程序。结果,利用闪电2的渲染集群可以跨多个几代图形加速器升级,几乎努力。我们展示了一种渲染器,其使用Lightning-2在8节点群集中实现106 MTRI / s,以执行排序最后的深度合成。

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